![]() MORE DEAD SPACE – EA Showcases Dead Space Remake Visual EnhancementsĪ similar technical achievement was pulled off not too long ago by Sony Santa Monica Studio with 2018’s God of War, which also told its story through one continuous shot with some clever cuts in-between. The Ishimura is now fully interconnected, so you can walk from Point A to Point Z, visit the entire ship, and revisit locations… It’s now a completely unbroken experience.” “From the moment you start the game to the moment you end the game, there are no camera cuts or load screens–unless you die. ![]() The remake of the critically acclaimed 2008 survival horror game from EA Redwood Shores (later Visceral Games) is being built entirely from the ground up, which means new technology is being leveraged to enhance the experience beyond the technical limitations of the past.Īccording to a recent blog post by EA Motive, this now includes a lack of loading screens or cuts, describing the entire experience as “one sequential shot,” says senior producer Philippe Ducharme. Developer EA Motive says its upcoming Dead Space remake won’t have any loading screens or cuts to break up the action. ![]()
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